blob: ff9ebcb9bee60f466a43ca7ac19188a26e3700eb [file] [log] [blame]
RWTexture2D<float4> arg_0 : register(u0, space1);
void textureStore_064c7f() {
arg_0[(int(1)).xx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_064c7f();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_064c7f();
}