blob: 55b207990c1f1b16e4e6a6f6504a18ecc136267f [file] [log] [blame]
RWTexture2D<float4> arg_0 : register(u0, space1);
void textureStore_0af6b5() {
arg_0[(int(1)).xx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_0af6b5();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_0af6b5();
}