blob: a6151bcc536f8b9481868ddfc3930c569b2d29bf [file] [log] [blame]
RWTexture3D<float4> arg_0 : register(u0, space1);
void textureStore_1bbd08() {
arg_0[(1).xxx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_1bbd08();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_1bbd08();
return;
}