blob: 416394ce77a1950e2e3a3a85508122abd92d7fe7 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_1bbd08(texture3d<float, access::write> tint_symbol) {
tint_symbol.write(float4(1.0f), uint3(int3(1)));
}
fragment void fragment_main(texture3d<float, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_1bbd08(tint_symbol_1);
return;
}
kernel void compute_main(texture3d<float, access::write> tint_symbol_2 [[texture(0)]]) {
textureStore_1bbd08(tint_symbol_2);
return;
}