blob: 0f92baa754d1c3c14c0b71d4ebec890914a0b9cd [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_1f1ef8() {
arg_0[int3((1).xx, int(1u))] = (1).xxxx;
}
void fragment_main() {
textureStore_1f1ef8();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_1f1ef8();
return;
}