blob: ba13a80b84b479cc52bb27314162bb3b8f893fb3 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_27063a() {
arg_0[uint3((1u).xx, uint(int(1)))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_27063a();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_27063a();
}