blob: 1fc871030b221b105cb95e89716949d414a5d96f [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_319029() {
arg_0[int3((1).xx, 1)] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_319029();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_319029();
return;
}