blob: e33b39fd8f13e3789ed27fdf1d65e907d01206a4 [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_33cec0() {
arg_0[uint3((1u).xx, uint(int(1)))] = (1u).xxxx;
}
void fragment_main() {
textureStore_33cec0();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_33cec0();
}