blob: 85e5d3f0d7138f6f35870541d8655fdd24c44324 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_37ffd4() {
arg_0[uint3((1u).xx, uint(int(1)))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_37ffd4();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_37ffd4();
}