| #include <metal_stdlib> |
| using namespace metal; |
| |
| struct tint_module_vars_struct { |
| texture3d<int, access::read_write> arg_0; |
| }; |
| |
| void textureStore_3d96a4(tint_module_vars_struct tint_module_vars) { |
| tint_module_vars.arg_0.write(int4(1), uint3(1u)); |
| const_cast<texture3d<int, access::read_write>thread &>(tint_module_vars.arg_0).fence(); |
| } |
| |
| fragment void fragment_main(texture3d<int, access::read_write> arg_0 [[texture(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0}; |
| textureStore_3d96a4(tint_module_vars); |
| } |
| |
| kernel void compute_main(texture3d<int, access::read_write> arg_0 [[texture(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0}; |
| textureStore_3d96a4(tint_module_vars); |
| } |