blob: 0e61f8432bd13dc5e627c97f0af6b0f6ed95a518 [file] [log] [blame]
RWTexture2D<float4> arg_0 : register(u0, space1);
void textureStore_40c455() {
arg_0[(1u).xx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_40c455();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_40c455();
}