blob: 2c3f3f6eb6274ca6293fc268ad9f20b50769b88a [file] [log] [blame]
RWTexture3D<uint4> arg_0 : register(u0, space1);
void textureStore_53a68b() {
arg_0[(int(1)).xxx] = (1u).xxxx;
}
void fragment_main() {
textureStore_53a68b();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_53a68b();
}