blob: 8bbefa64c684f7740158b4d5fe18d47ec4a3281f [file] [log] [blame]
RWTexture2D<float4> arg_0 : register(u0, space1);
void textureStore_544f06() {
arg_0[(int(1)).xx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_544f06();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_544f06();
}