blob: db2702ff26e7868d98aafea5c8dd44221b98eca6 [file] [log] [blame]
RWTexture2D<uint4> arg_0 : register(u0, space1);
void textureStore_579b93() {
arg_0[(int(1)).xx] = (1u).xxxx;
}
void fragment_main() {
textureStore_579b93();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_579b93();
}