blob: d9f58740dad935edfe85132665219a675ab5045b [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_5ee194() {
arg_0[uint3((1u).xx, 1u)] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_5ee194();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_5ee194();
return;
}