blob: e87be171f44820eb1742bf7a8711c122b1736fd6 [file] [log] [blame]
RWTexture1D<float4> arg_0 : register(u0, space1);
void textureStore_602b5a() {
arg_0[1u] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_602b5a();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_602b5a();
}