blob: 478b87501bd7b82ab3df6cb55f82236fb9d3a89e [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_699a1b() {
arg_0[uint3((1u).xx, uint(1u))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_699a1b();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_699a1b();
}