blob: de9f0ff7261c0d0d4406eeb64d5b6ae20f95288f [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_699a1b(texture2d_array<float, access::write> tint_symbol) {
tint_symbol.write(float4(1.0f), uint2(uint2(1u)), 1u);
}
fragment void fragment_main(texture2d_array<float, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_699a1b(tint_symbol_1);
return;
}
kernel void compute_main(texture2d_array<float, access::write> tint_symbol_2 [[texture(0)]]) {
textureStore_699a1b(tint_symbol_2);
return;
}