blob: 1b2ba11dae97552b20d857ba0c1ea7c38ed250c8 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_6d1809() {
arg_0[uint3((1u).xx, 1u)] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_6d1809();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_6d1809();
return;
}