blob: 897d802d86acd858f8d3dfa18c5f11fff7118760 [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_6da692() {
arg_0[int3((1).xx, 1)] = (1u).xxxx;
}
void fragment_main() {
textureStore_6da692();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_6da692();
return;
}