#version 460 | |
precision highp float; | |
precision highp int; | |
layout(binding = 0, rg32i) uniform highp iimage2D arg_0; | |
void textureStore_80bf1d() { | |
imageStore(arg_0, ivec2(1), ivec4(1)); | |
} | |
void main() { | |
textureStore_80bf1d(); | |
} | |
#version 460 | |
layout(binding = 0, rg32i) uniform highp iimage2D arg_0; | |
void textureStore_80bf1d() { | |
imageStore(arg_0, ivec2(1), ivec4(1)); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
textureStore_80bf1d(); | |
} |