#version 460 | |
precision highp float; | |
precision highp int; | |
layout(binding = 0, rg32ui) uniform highp writeonly uimage2D arg_0; | |
void textureStore_83bcc1() { | |
imageStore(arg_0, ivec2(1, 0), uvec4(1u)); | |
} | |
void main() { | |
textureStore_83bcc1(); | |
} | |
#version 460 | |
layout(binding = 0, rg32ui) uniform highp writeonly uimage2D arg_0; | |
void textureStore_83bcc1() { | |
imageStore(arg_0, ivec2(1, 0), uvec4(1u)); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
textureStore_83bcc1(); | |
} |