blob: 0ce653befece42373cfd79095d1e1c364bdd4276 [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_8a16b0() {
arg_0[int3((1).xx, 1)] = (1u).xxxx;
}
void fragment_main() {
textureStore_8a16b0();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_8a16b0();
return;
}