blob: cc8c2b958dfceeb532ec97f5c5ef87b348fc9612 [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_8e0479() {
arg_0[int3((int(1)).xx, int(int(1)))] = (1u).xxxx;
}
void fragment_main() {
textureStore_8e0479();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_8e0479();
}