blob: e33f3fec6cc186f598a91c9df07f43b1472a585b [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_90a553() {
arg_0[int3((1).xx, int(1u))] = (1).xxxx;
}
void fragment_main() {
textureStore_90a553();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_90a553();
return;
}