blob: b210b3c80ba1e38c54ded4bdde1fd2bb032daf04 [file] [log] [blame]
RWTexture2D<int4> arg_0 : register(u0, space1);
void textureStore_95e452() {
arg_0[(1u).xx] = (1).xxxx;
}
void fragment_main() {
textureStore_95e452();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_95e452();
return;
}