blob: d84ae0e8b4afcb5aa70b11e628e29fe692054c89 [file] [log] [blame]
RWTexture3D<int4> arg_0 : register(u0, space1);
void textureStore_9a3ecc() {
arg_0[(int(1)).xxx] = (int(1)).xxxx;
}
void fragment_main() {
textureStore_9a3ecc();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_9a3ecc();
}