blob: 22355550eb33352391477eb16c0708b6d769836f [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_9cea9e() {
arg_0[int3((int(1)).xx, int(1u))] = (1u).xxxx;
}
void fragment_main() {
textureStore_9cea9e();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_9cea9e();
}