blob: 3f048789d2b761515db636a1c29b8f20a508c7dd [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_a0022f() {
arg_0[int3((int(1)).xx, int(int(1)))] = (int(1)).xxxx;
}
void fragment_main() {
textureStore_a0022f();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_a0022f();
}