blob: 1d4ff0eed54d700681bbd57e5090e6d6e04697ca [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_a6a986(texture2d_array<float, access::write> tint_symbol) {
tint_symbol.write(float4(1.0f), uint2(uint2(1u)), 1);
}
fragment void fragment_main(texture2d_array<float, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_a6a986(tint_symbol_1);
return;
}
kernel void compute_main(texture2d_array<float, access::write> tint_symbol_2 [[texture(0)]]) {
textureStore_a6a986(tint_symbol_2);
return;
}