blob: 4aa64220efff20fae6dcb29028ee5e005ef22a0d [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_a9426c() {
arg_0[uint3((1u).xx, uint(1u))] = (1u).xxxx;
}
void fragment_main() {
textureStore_a9426c();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_a9426c();
}