blob: f54a72c5e87d07262fce0e69d9d692c65c9380d3 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_ac67aa(texture3d<uint, access::write> tint_symbol) {
tint_symbol.write(uint4(1u), uint3(int3(1)));
}
fragment void fragment_main(texture3d<uint, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_ac67aa(tint_symbol_1);
return;
}
kernel void compute_main(texture3d<uint, access::write> tint_symbol_2 [[texture(0)]]) {
textureStore_ac67aa(tint_symbol_2);
return;
}