blob: bbfa4dc6bfb9ea435f3ac8aca65b6be0876bcffc [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_b9c81a(texture3d<uint, access::read_write> tint_symbol) {
tint_symbol.write(uint4(1u), uint3(int3(1))); tint_symbol.fence();
}
fragment void fragment_main(texture3d<uint, access::read_write> tint_symbol_1 [[texture(0)]]) {
textureStore_b9c81a(tint_symbol_1);
return;
}
kernel void compute_main(texture3d<uint, access::read_write> tint_symbol_2 [[texture(0)]]) {
textureStore_b9c81a(tint_symbol_2);
return;
}