blob: 3a08e4012a2652b8062275d6f1ae0b3a911818ed [file] [log] [blame]
RWTexture2D<float4> arg_0 : register(u0, space1);
void textureStore_be6e30() {
arg_0[(int(1)).xx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_be6e30();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_be6e30();
}