blob: 535aaa4a7f9556c25647804a796285126128e0cb [file] [log] [blame]
RWTexture3D<float4> arg_0 : register(u0, space1);
void textureStore_bedbfc() {
arg_0[(int(1)).xxx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_bedbfc();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_bedbfc();
}