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dawn
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dawn
/
fa3f89b26b1bb003391d0baf5005c20e50e9b782
/
.
/
test
/
tint
/
builtins
/
gen
/
literal
/
textureStore
/
bedbfc.wgsl.expected.ir.fxc.hlsl
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RWTexture3D
<float4>
arg_0
:
register
(
u0
,
space1
);
void
textureStore_bedbfc
()
{
arg_0
[(
int
(
1
)).
xxx
]
=
(
1.0f
).
xxxx
;
}
void
fragment_main
()
{
textureStore_bedbfc
();
}
[
numthreads
(
1
,
1
,
1
)]
void
compute_main
()
{
textureStore_bedbfc
();
}