blob: aa132dde13d323552666b56bdf86c802a0feb6ef [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_bedbfc(texture3d<float, access::write> tint_symbol) {
tint_symbol.write(float4(1.0f), uint3(int3(1)));
}
fragment void fragment_main(texture3d<float, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_bedbfc(tint_symbol_1);
return;
}
kernel void compute_main(texture3d<float, access::write> tint_symbol_2 [[texture(0)]]) {
textureStore_bedbfc(tint_symbol_2);
return;
}