blob: 03fa8d26dd38441b12be05ba9e82b4b7062fb21b [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_dde364() {
arg_0[int3((1).xx, 1)] = (1u).xxxx;
}
void fragment_main() {
textureStore_dde364();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_dde364();
return;
}