blob: 0cdfc2a2e991743a015c70fc6952f1f63d1e1739 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_e885e8(texture1d<float, access::write> tint_symbol) {
tint_symbol.write(float4(1.0f), uint(1));
}
fragment void fragment_main(texture1d<float, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_e885e8(tint_symbol_1);
return;
}
kernel void compute_main(texture1d<float, access::write> tint_symbol_2 [[texture(0)]]) {
textureStore_e885e8(tint_symbol_2);
return;
}