blob: 156c11310b2c9ddae55b03783892c203683d5c15 [file] [log] [blame]
RWTexture1D<uint4> arg_0 : register(u0, space1);
void textureStore_ff23b3() {
arg_0[int(1)] = (1u).xxxx;
}
void fragment_main() {
textureStore_ff23b3();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_ff23b3();
}