blob: 3a4d122486b822402de47128c1f71d6218d0d4b2 [file] [log] [blame]
RWTexture2D<int4> arg_0 : register(u0, space1);
void textureStore_1839f2() {
uint2 arg_1 = (1u).xx;
int4 arg_2 = (1).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_1839f2();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_1839f2();
return;
}