blob: 5ffd5c11b130d7727972696bf5314d43bca8e7d3 [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_1a7d35() {
uint2 arg_1 = (1u).xx;
uint arg_2 = 1u;
int4 arg_3 = (int(1)).xxxx;
uint2 v = arg_1;
int4 v_1 = arg_3;
arg_0[uint3(v, uint(arg_2))] = v_1;
}
void fragment_main() {
textureStore_1a7d35();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_1a7d35();
}