blob: 2e141dc60ffb329d97208fcd152ae372dafdcec5 [file] [log] [blame]
RWTexture1D<int4> arg_0 : register(u0, space1);
void textureStore_1fef04() {
uint arg_1 = 1u;
int4 arg_2 = (int(1)).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_1fef04();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_1fef04();
}