blob: 3f1eed39a7884b1fd9cfdc150bcdf56ace508776 [file] [log] [blame]
RWTexture1D<float4> arg_0 : register(u0, space1);
void textureStore_26a26d() {
uint arg_1 = 1u;
float4 arg_2 = (1.0f).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_26a26d();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_26a26d();
return;
}