| #include <metal_stdlib> |
| using namespace metal; |
| |
| struct tint_module_vars_struct { |
| texture2d_array<float, access::write> arg_0; |
| }; |
| |
| void textureStore_37eeef(tint_module_vars_struct tint_module_vars) { |
| int2 arg_1 = int2(1); |
| uint arg_2 = 1u; |
| float4 arg_3 = float4(1.0f); |
| uint const v = arg_2; |
| float4 const v_1 = arg_3; |
| tint_module_vars.arg_0.write(v_1, uint2(arg_1), v); |
| } |
| |
| fragment void fragment_main(texture2d_array<float, access::write> arg_0 [[texture(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0}; |
| textureStore_37eeef(tint_module_vars); |
| } |
| |
| kernel void compute_main(texture2d_array<float, access::write> arg_0 [[texture(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0}; |
| textureStore_37eeef(tint_module_vars); |
| } |