blob: fddb2f25b6e61a872d4062c61658f9d178f54df3 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_3e0dc4() {
int2 arg_1 = (int(1)).xx;
uint arg_2 = 1u;
float4 arg_3 = (1.0f).xxxx;
int2 v = arg_1;
float4 v_1 = arg_3;
arg_0[int3(v, int(arg_2))] = v_1;
}
void fragment_main() {
textureStore_3e0dc4();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_3e0dc4();
}