blob: f31ab96178c0dbfe70ccec65d739ab6c626b7e6b [file] [log] [blame]
RWTexture2D<uint4> arg_0 : register(u0, space1);
void textureStore_579b93() {
int2 arg_1 = (int(1)).xx;
uint4 arg_2 = (1u).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_579b93();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_579b93();
}