blob: 4d8ce5265c468921c91eb445bc45ff64ff4ffc8f [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_5bc4f3() {
uint2 arg_1 = (1u).xx;
uint arg_2 = 1u;
uint4 arg_3 = (1u).xxxx;
uint2 v = arg_1;
uint4 v_1 = arg_3;
arg_0[uint3(v, uint(arg_2))] = v_1;
}
void fragment_main() {
textureStore_5bc4f3();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_5bc4f3();
}