blob: 4cffebae0f70f1c10f1c3e80e899d2f8a1f3b347 [file] [log] [blame]
RWTexture2D<uint4> arg_0 : register(u0, space1);
void textureStore_682fd6() {
int2 arg_1 = (int(1)).xx;
uint4 arg_2 = (1u).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_682fd6();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_682fd6();
}