blob: b23e8bbe6776be8f135058489a468cb72eb2ba38 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_699a1b(texture2d_array<float, access::write> tint_symbol) {
uint2 arg_1 = uint2(1u);
uint arg_2 = 1u;
float4 arg_3 = float4(1.0f);
tint_symbol.write(arg_3, uint2(arg_1), arg_2);
}
fragment void fragment_main(texture2d_array<float, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_699a1b(tint_symbol_1);
return;
}
kernel void compute_main(texture2d_array<float, access::write> tint_symbol_2 [[texture(0)]]) {
textureStore_699a1b(tint_symbol_2);
return;
}