blob: 9aa38b9d7c6a6f3c6adbe47d07ccdf5040998fe1 [file] [log] [blame]
RWTexture1D<float4> arg_0 : register(u0, space1);
void textureStore_7d10e0() {
uint arg_1 = 1u;
float4 arg_2 = (1.0f).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_7d10e0();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_7d10e0();
}